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  • GeaSaga(ギアサガ) Game Screen Shot1
  • GeaSaga(ギアサガ) Game Screen Shots
  • GeaSaga(ギアサガ) Game Screen Shot2
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 "Your journey into the land of Cirhena awaits!"

"The sun was just rising when you and the members of your
party arrived to the town of Rhein. You all have heard rumors
about the problems the kingdom was facing; heartless bandits
assaulting travelers on the roads, terrible monsters ravaging
villages and even the God Patriarch, Radaos, going missing from
the Heavenly Peak...! But... Rhein, still, seemed to be bustling
with much activity.

Turning your head, you glanced at your companions, knowing the
great adventure you were all longing for was about to begin...!"

GeaSaga is a somewhat traditional role-playing game with some
japanese and western influences. It shares the same setting as
Heroic Tale and Flesh, my previous projects, but it focuses a
bit more on worldbuilding elements rather than dungeons and is
intentionally much more lighthearted in nature. My major aim was
to (hopefully) create an uncomplicated but entertaining adventure
getting a bit of help from the player's imagination.

From the go, you get four characters representing some archetype in
your team. You will explore and discover new areas, gather hints,
complete tasks find treasures and then move onto new and more
exciting challenges. I tried not to put much emphasis on
hand-holding and, although there's a proper ending and some
over-arching plot, it's not heavy on narrative and you are not
required, for the most part, to complete every single quest.

Much of the inspiration behind this project came from the era
of japanese home computers like PC-88 or FM-7 so, as a personal
challenge and in order to make the game as unaccessible as possible,
I decided to use RPG Maker 95, which is basically ANCIENT by today's
standard but represents very well the spirit I was aiming for. This
will probably put some people off and test way to much the patience of
some players but, in many aspects, I worked on ease the frustration
that ccould originate from the clunkiness of the engine as much as I
was able to.

※ Game Characters ※


Weapon Style: Sword & Shield
Armor Type: Cloth, Leather, Chain
The <Gladiator> is an all-around adventurer able
to use many types of equipment. After reaching high
enough level, he will also learn <Enchanter> spells,
although at a slower rate.


Weapon Style: Axe
Armor Type: Any
As a veteran man-at-arms, the <Battler> excels at
melee damage and can also equip any type of weapon
or amor available. He can't, however, cast magic spells.


Weapon Style: Magic Wand
Armor Type: Cloth
The <Enchanter> specializes on casting devastating magic
spells. In exchange, his weapon and armor selection is
rather limited compared to other characters.


Weapon Style: Mace
Armor Type: Cloth, Leather, Chain
Although he's able to use blunt weapons and can equip
many types of armor, the <Vicar> shines at assisting
the party with his healing and supportive magic spells.

※ Game Features ※

・Travel the Kingdom of Cirhena at your own leisure!

・Complete quests, battle monsters and find treasures
as you built your initial party of four characters.

・Two optional and not-so-secret allies to recruit
to your team.

・Step into dangerous mazes where unheard creatures
guard mystical secrets!

・Music score taken from TK.Projects'
"8bit Fantasy RPG Tracks".

・Average Play Time: 5 ~ 6 Hours



(日本語 - 自動翻訳)





※ ゲーム紹介 ※

GeaSagaは日本と西洋の影響を受けた伝統的なロールプレイングゲームです。私の過去のプロジェクトであるHeroic TaleやFleshと同じ設定を共有していますが、ダンジョンよりも世界構築の要素に焦点を当てており、意図的にもっと軽快なゲームになっています。私の主な目的は、プレイヤーの想像力の助けを借りて、シンプルでありながらも楽しいアドベンチャーを作ることでした。




GLADIATOR グラディエーター








VICAR バイカー














[File name] GeaSaga.zip
[Current Version] 1.0.0
[Size] 106,420 KByte
[Runtime] なし
[OS] Win 95/98/2000/NT/ME/XP/VISTA 32bit/VISTA 64bit/7 32bit/8 32bit/8 64bit/10 32bit/10 64bit
[Content Rating] AGE 12+
[Registered] 2020-02-05
[File Updated] 2020-02-05
[Updated] 2020-07-03

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